Below is a List of Ideas Submitted and Not Yet Implemented
Korath (Sep 14)  Add the board command/info to the help files related to flying ships, as it wasn't in there, and the directions were counter-intuitive.
Korath (Sep 13) [ 2898] Addendum to combat medic: ability to heal any negative conditions, such as taunted etc, any DoTs, things like that. Different than condition monitor stuff (healthy, bruids, etc)
Korath (Sep 13) [ 2894] Was thinking about a "Combat Medic" prestige class, since we really don't have any healer types. Key potential features: "Field Medic" Similar to field technician. Reduced bacta costs and chances for no cooldowns. Potentially a feat that grants them a "healing aura" of some sort, allowing them to automatically heal/regen people in their party for an amount equal to their Treat Injury, divided by number of people in said party. Perhaps an ability that could stop someone from taking a killing blow, and instead reduces them to 1hp (With a cooldown, or % chance to work). Maybe some other usemed type abilities only available to the Combat Medic class? Stat debuffs. Oh, and definitely a condition healer!! That'd be great.
Yohllo (Sep 12) [ 1734] Help downgrade should be a suggested branch off from help craft, perhaps.
WLT-R01 (Jul 11)  Clarify help files on Machinist feats for subroutines... no indicator of how to use them
SS-10 (Jun 27)  Make respeccing automaticslly toggle off your pvp flag even if the cooldown is not ready for it to go off
SS-10 (May 5)  You may need to add a timer on ship salvage. if im too lazy to go loot them, space can get pretty crowded on scan
Corky (Mar 18)  Should military-grade starship ammo require licensing?
Kinzu (Feb 5)  HYPERSPACE command transfers player ship from room A to room B, but the AlignTo coordinates appear to be the same in each room. I suggest that a skillcheck against Ship Systems be used to adjust the arrival location to be closer to the planet. Some math could predict how accurate a hyper jump has been calculated. The Knowledge skill could be a factor.
SS-10 (Feb 4) [ 1734] add another daily bonus category for Bounty Bonus, give a small number of bonuses for bounty completions.. no more than 5 seems resonable to me and im more inclined to think 2 to 3 is a good number
SS-10 (Jan 24)  add a line for "Type pilot to see more details on your piloting skills" to the score sheet, then maybe a line about typing ship to see your owned ship on the pilot readout to completely guide new players.
SS-10 (Jan 24)  we need a helpfile for ship condition
SS-10 (Jan 24)  There is no indictor on the "who" list for people in space combat, or space at all. Maybe add a S for those in space, or at least show an F when people are in ship combat. If you want to be really fancy you can have an S for space, an H for hyperspace, and a D for space combat(aka dogfighting?) just an idea.
Kinzu (Dec 29) [ 1712] Bank could allow for "DEPOSIT ALL" so players don't have to bother.
Kinzu (Dec 29) [ 937] RECALL could allow for "WHERE" as an arguement, so players can be told where they have set their recall location. IE "RECALL WHERE"
Deduplication (Dec 23)  make it possible to leave items on your ship, persistently
Kinzu (Dec 12) [ 1302] Please, give me a line of text describing when I exit a shuttle, so I can script to end the background sound.
Kanga (Mar 4) [ 193] separate each rank of each feat into a more visibly pleasing output on the feat page. i.e. Force Training I, Force Training II
ZX-1 (Feb 8) [ 3956] What if shops didn't reset- and we could sell crafted, legendary, mythical, rare..ect. items- or if shops reset once every other month or so...it's the best to be a new player and feel like you've lucked out. Only problem it might require a little more than 7500 from shops..at least to buy some of the new gear...just a thought
Grajo (Nov 12) [ 124] allow the ability to use area attacks (such as force storm) without already being in combat
Iskarion (Jul 3) [ 1305] A command to break down attack bonuses and damage bonuses like the defense command for defense values.
Yarin (Jun 27) [ 2893] a feat or force power that would allow use of the 'distant force power' feat to project telepathy, or a telepathic attack against another force sensitive, who is currently in a force trance. the idea comes from a necromancer using a dream attack i saw in another mud.
Kyrene (Jun 25) [ 257] I think the Miraluka should get the Gauge Force Potential force power as a racial bonus because of their Force Sight
Gaelen (May 27)  being able to name our ships
Vivessa (May 8)  add Mirialan race please, thanks!
Edann (Apr 22) [ 132] Make the lore/identify function tell you whether an armor is light, medium, or heavy.
Soltarus (Feb 9) [ 230] nevermind, I didn't realize it doesn't let you speak it after all
Soltarus (Feb 9) [ 230] make it so races such as wookiees, and astromech droids can only speak their native languages... they may be able to understand other languages but not speak them as they lack the vocal chords necessary to speak those languages
Dahark (Dec 17)  Zeltron for a race! Zeltron are incredibly fun!
LordTitan (Nov 19) [ 127] Add an inventoy sort to inv command. This would show inventoy sorted by catagory instead of just by filter.
LordAries (Nov 13) [ 289] Add Kushibah to languages : (Terhi)
LordAries (Nov 5) [ 153] Create a predefined level up system. IE it will auto select skill feats etc with a chance to change. Cut down on levelup time.
LordAries (Nov 5) [ 163] Add a identification for quest targets
LordAries (Nov 5) [ 140] Save created aliases in user profile
Chimera (Nov 5) [ 197] Allow people to break down loot (armor weapons etc) for useable materials for crafting.
Gicker (Nov 4) [ 1762] Give Gicker